Ps2 nba street vol 211/28/2023 ![]() ![]() Gamebreaker 2 is a sequence that can't be blocked and it's effective since it can give you four points and take one away from your opponent. In order to get gamebreaker 2 you will have to pocket your gamebreaker 1 and refill your gamebreaker meter again. The level 1 gamebreaker is boosted dunk or a 3 point shot that can be blocked. In Volume 2 there are level 1 and level 2 gamebreakers. At the same time your gamebreaker meter fills and when it's full, it's time for gamebreaker mode. You get trick points by doing dribble moves, baskets, dunks and combos. The core gameplay is the same and used as a base in V3 3 on 3 fullcourt. Some of the faces don't look so much like the real player, like Allen Iverson or Jason Richardson, but in this game the cartoonish style distracts the player's attention from cyberfaces, which can be a good thing. Volume 2 has borrowed a lot of textures from EA Sports' NBA Live 2003, mainly cyberfaces. I like both styles as they are clearly a designed part of each games. While V3 brought a new artistic type of feeling and atmosphere, Volume 2 looks like a hot summer day in an urban setting. ![]() ![]() All of the visuals bring a different feeling than V3. The players' outfits vary from denim shorts to track pants, while the legends use their old school uniforms. While Street 2 might be visually outdated, the bright graffiti-style urban outlook still looks fresh. Here is my thoughts about Volume 2 as a game and comparing to Volume 3. Now I popped the game for the first time in a few years and after the sequel NBA Street V3. I just wish it had more substance to go with the style.I remember when I first played Street 2 in 2003 it blew my mind. Otherwise, I do think it is a very fun game, especially for kids or for casual basketball fans. If you really want to play to win, you're actually better off turning the gamebreakers off and playing more fundamentally sound basketball. Oh, and the computer gets WAY too many cheap shots and cheap steals to keep the game close, which almost makes the trick moves and goaltending useless. I also don't like how your dunks can constantly get blocked by guys who can't even dunk themselves, especially on the off-the-backboard dunks. (Hello, you're going up against NBA players!) I hate the random dunks and layups makes it too easy to get blocked. The street legends (Stretch, Biggie Little, Dime, Nelly, etc.) are almost useless because they are either too small or too weak. indoors, while putting a court on the beach in Chicago? Makes no sense. The courts were boring too many in New York. I don't like preset heights and weights for your created players, their outfits and hair were trash, and the teams needed more than 5 players. Your AI teammates are kinda dumb/lazy because they don't get back on defense, which for the opponents, is an easy basket at the other end. And look, I never expected this game to be super realistic, but I don't think the folks in charge of the players' ratings did enough homework on most of their skillsets. First things first, I had to turn Bobbito's commentary off. But I feel if EA is going to make another NBA Street game in the future, here are some things they seriously need to address. But I feel if EA is going to make another NBA Street game in the future, To be fair, I think this game was a major upgrade over the original. To be fair, I think this game was a major upgrade over the original. ![]()
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